Top 10 Dash Coding Challenge Cards

0
721 reviews analysed

1. Wonder Workshop Dash Robot with Dash Challenge Cards Bundle – STEAM Learning Toys for girls and boys ages 6+ (Amazon Exclusive)

Wonder Workshop Dash Robot with Dash Challenge Cards Bundle - STEAM Learning Toys for girls and boys ages 6+ (Amazon Exclusive)

Feature

Description

Style:Challenge Card Bundle

Our award-winning Dash robot along with our top-selling Dash challenge cards will provide hours of activities and challenges for kids ages 6+ who are interested in learning to code. Dash robot that makes learning to code fun for kids. Responding to voice, navigating objects, dancing, and singing, Dash is the robot your child always dreamed of having. Dash presents your kids with hundreds of projects, challenges, and puzzles as well as endless possibilities for freeform plays. Dash robot comes with five (5) free mobile apps that you can download from the Apple app store, Google play store, and the Kindle store. Dash challenge cards teach the fundamentals of coding through fun robot games. Learn about loops, events, conditions, sequences and more while you play. Challenge cards include 24 challenge cards, solution guide, and sticker sheet.

2. Wonder Workshop Dash Challenge Cards for Dash Robot, Various

Wonder Workshop Dash Challenge Cards for Dash Robot, Various

Feature

Description

Dash challenge cards teach the fundamentals of coding through fun robot games. Learn about loops, events, conditions, sequences and more while you play. This box of Dash challenge cards include 24 challenge cards, a solution guide, and a sheet of removable stickers for Dash.

3. Osmo – Coding Jam – Ages 6-12 – Music Creation, Coding & Problem Solving – For iPad or Fire Tablet (Osmo Base Required)

Osmo - Coding Jam - Ages 6-12 - Music Creation, Coding & Problem Solving - For iPad or Fire Tablet (Osmo Base Required)

Feature

Description

Style:Coding Jam

Product Description

Coding and Music: Twice the fun with Coding Jam from Osmo. Kids love music, right? Now they can compose their own by arranging Osmo’s Coding Blocks into patterns and sequences. So it’s happy, hands-on play, and an awesome way to introduce Coding. Rock On! Osmo games bring a child’s creative imagination to life with hand held pieces that interact with an iPad and/or Fire Tablet and an Osmo Base (No WiFi necessary for game play). Coding Jam requires an Osmo Base to play and this game does not ship with an Osmo Base. An Osmo Base for iPad or Fire Tablet must be purchased to play Coding Jam. Approved by parents and teachers worldwide, used in over 31,000 classrooms.

From the Manufacturer

4. Wonder Workshop Dash & Dot Learn to Code Challenge Card Box Set

Wonder Workshop Dash & Dot Learn to Code Challenge Card Box Set

Feature

Description

Wonder Workshop’s Dot and Dash Challenge Cards provide hours of coding and robotic activities for kids, ages 6+. Coding challenges are perfect for classrooms, after-school clubs, libraries, technology labs, maker spaces and homes.

5. Wonder Workshop Xylophone for Dash Robot

Wonder Workshop Xylophone for Dash Robot

Feature

Description

Your child can do their own musical performance for friends and family with Dash’s Xylophone! Exercise your creativity by composing your songs from scratch or remake your favorite tunes. Learn concepts like loops, sequencing, and musical composition as you remix and rearrange your song to make a musical masterpiece! Dash’s Xylophone is compatible with Dash robot, sold separately.

6. Osmo – Genius Starter Kit for iPad (NEW VERSION) – Ages 6-10 – (Osmo Base Included)

Osmo - Genius Starter Kit for iPad (NEW VERSION) - Ages 6-10 - (Osmo Base Included)

Feature

Description

Style:Genius Starter Kit

Osmo learning games makes it fun for children to learn, using toys as teaching tools. Osmo is magic! In 2013, Osmo created a fun-filled & Award winning learning games that interact with actual hand held pieces & an iPad and/or fire tablet, bringing a child’s game pieces & actions to life (no Wi-Fi necessary for game play). Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo games develop a wide range of skills, varying skills based on each game, including: creativity, problem-solving, confidence gaining, child-led, hands-on, gender-neutral, curriculum Inclusion, social/emotional skills, STEM/steam (science, technology, engineering Math & art) and many more educational capabilities. Games are designed for children between the ages of 3-11+ and include beginner to expert levels. Osmo enables the continuation of learning. Genius starter kit for iPad focuses on the following game play: shapes & placing in designs (tangram), problem solving/early physics (Newton), creative drawing skills (masterpiece), counting with numbers/dice (numbers), letters, spelling & vocabulary (words). approved by parents and teachers worldwide, used in over 31, 000 classrooms. Tag your photos on social media with #osmonaut to be featured!

7. Osmo – Little Genius Starter Kit for iPad – 4 Hands-On Learning Games – Preschool Ages – Problem Solving & Creativity (Osmo iPad Base Included)

Osmo - Little Genius Starter Kit for iPad - 4 Hands-On Learning Games - Preschool Ages - Problem Solving & Creativity (Osmo iPad Base Included)

Feature

Description

Style:Little Genius Starter Kit

Osmo learning games makes it fun for children to learn, using toys as teaching tools. Osmo is magic! In 2013, Osmo created a fun-filled & Award winning learning games that interact with actual hand held pieces & an iPad and/or fire tablet, bringing a child’s game pieces & actions to life (no Wi-Fi necessary for game play). Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo games develop a wide range of skills, varying skills based on each game, including: creativity, problem-solving, confidence gaining, child-led, hands-on, gender-neutral, curriculum Inclusion, social/emotional skills, STEM/steam (science, technology, engineering Math & art) and many more educational capabilities. Games are designed for children between the ages of 3-11+ and include beginner to expert levels. Osmo enables the continuation of learning. Little genius starter kit for iPad focuses on the following game play: preschool letter formation & phonics (ABCs), create pictures with sticks & rings (Squiggle magic), dress/feed a character (costume party) & bring animals to life enabling problem solving, learning of letters & creativity (stories). approved by parents and teachers worldwide, used in over 31, 000 classrooms. Tag your photos on social media with #osmonaut to be featured!

8. Learning Resources Botley the Coding Robot Activity Set, Innovative Toy of The Year Award Winner

Learning Resources Botley the Coding Robot Activity Set, Innovative Toy of The Year Award Winner

Feature

Description

Meet bottle, the code to fun! As the newest member of the Learning Resources Family, bottle the coding robot is here to introduce coding in an easy, friendly way. Children as young as 5 can learn to code with bottle, and with his advanced features, he can grow with them for many years to come. Bottle is ready to use right out of the box, so he will have kids coding in minutes (plan ahead: bottle requires 5 AAA batteries, not included). bottle is also 100% screen free; no phone or tablet required. Explore botley’s advanced features and code him for up to 80 steps, with 40 more you can discover. He can also follow looping commands or be programmed to go around objects with If/then logic. Turn on the black-line follow mode and set up a path for bottle to travel. Bottle even has hidden features to unlock! Bottle includes a one-piece activity set, which includes coding cards, detachable arms, interactive obstacles, and code games that are ready for endless hours of fun and learning. Learning coding With bottle helps kids foster creativity and develop problem solving and critical thinking skills!

9. Shifu Plugo Count – Math Game with Stories & Puzzles – Ages 5-10 – STEM Toy | Augmented Reality Based Cool Math Games for Boys & Girls (App Based)

Shifu Plugo Count - Math Game with Stories & Puzzles - Ages 5-10 - STEM Toy | Augmented Reality Based Cool Math Games for Boys & Girls (App Based)

Feature

10. Osmo – Coding Awbie – Ages 5-12 – Coding & Problem Solving – For iPad or Fire Tablet (Osmo Base Required)

Osmo - Coding Awbie - Ages 5-12 - Coding & Problem Solving - For iPad or Fire Tablet (Osmo Base Required)

Feature

Description

Product Description

Coding is a modern superpower with the Coding Awbie from Osmo. Coding Awbie teaches logic skills and problem solving, and it helps kids succeed in an increasingly digital world. Coding Awbie is the easiest way to introduce coding to your child. Osmo games bring a child’s creative imagination to life with hand held pieces that interact with an iPad and/or Fire Tablet and an Osmo Base (No WiFi necessary for game play). Coding Awbie requires an Osmo Base to play and this game does not ship with an Osmo Base. An Osmo Base for iPad or Fire Tablet must be purchased to play Coding Awbie. Approved by parents and teachers worldwide, used in over 31, 000 classrooms.

From the Manufacturer

Conclusion

By our suggestions above, we hope that you can found Dash Coding Challenge Cards for you.Please don’t forget to share your experience by comment in this post. Thank you!

Home Previews
Logo
Enable registration in settings - general